home *** CD-ROM | disk | FTP | other *** search
- on CHANGESOUND1
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "SoundOff1"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "SoundOn1"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND2
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "Soundoff2"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "SoundOn2"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND3
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "Soundoff3"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "Soundon3"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND3B
- puppetSprite(48, 1)
- puppetPalette("movie menu palette")
- if the soundEnabled then
- set the castNum of sprite 48 to cast "Sound2.BMP"
- set the soundEnabled to 0
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "Sound1.BMP"
- set the soundEnabled to 1
- end if
- end if
- end
-
- on CHANGESOUND4
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "Soundoff4"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "Soundon4"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND4b
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "Soundon4prev"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "Soundoff4prev"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND5
- puppetSprite(48, 1)
- if the soundEnabled then
- set the castNum of sprite 48 to cast "SoundOff5"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "SoundOn5"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND6b
- if the soundEnabled then
- set the castNum of sprite 48 to cast "SoundOff6"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "SoundOn6"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-
- on CHANGESOUND6
- global soundsprite
- puppetPalette(0)
- if the soundEnabled then
- set the castNum of sprite the clickOn to cast "SoundOff6"
- set the soundEnabled to 0
- updateStage()
- else
- if not (the soundEnabled) then
- set the castNum of sprite 48 to cast "SoundOn6"
- set the soundEnabled to 1
- updateStage()
- end if
- end if
- end
-